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Instant · ZEN #3 · common
Bold Defense
$0.05

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #30135
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
rulings
- 2009-10-01Only creatures you control as Bold Defense resolves are affected.
- 2009-10-01If a creature doesn't have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won't prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
- 2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
- 2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
- 2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
- 2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
- 2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
- 2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.