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Enchantment · ZEN #122 · rare
Electropotence
$0.35

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #21182
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
rulings
- 2009-10-01Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage.
- 2009-10-01Once you decide to pay {2}{R}, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has).
- 2009-10-01If you pay {2}{R}, the creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
- 2009-10-01You target a permanent or player when the ability triggers. You decide whether or not to pay {2}{R} as the ability resolves.