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Sorcery · WOE #165 · common
Brave the Wilds
$0.15

versions · 1 printings
format pulse
- standard legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #15737
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
rulings
- 2023-09-01You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost.
- 2023-09-01Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
- 2023-09-01If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was.
- 2023-09-01Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.”
- 2023-09-01If you bargained Brave the Wilds and the target land is an illegal target by the time it tries to resolve, the spell won't resolve. You won't search for a basic land card, and you won't shuffle.
- 2023-09-01Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.”