← back

Instant · VIS #17 · common
Remedy
$0.13

versions · 3 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #19713
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
rulings
- 2022-12-08If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.
- 2022-12-08If multiple sources would deal damage to an affected target at once, that target or that target’s controller chooses which source’s damage to prevent for each “shield.”
- 2022-12-08If some of the targets become illegal, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren’t created at all.
- 2022-12-08You divide the prevention effects as you cast Remedy, not as it resolves. Each target must be assigned at least 1 prevention “shield.” You can’t choose more than five targets and assign none to a target.