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Sorcery · VIS #15 · uncommon
Peace Talks
$0.28

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #26917
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
rulings
- 2004-10-04Can be cast after your attack.
- 2004-10-04It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
- 2006-02-01Doesn’t skip the Combat Phase, just renders creatures unable to attack.
- 2016-06-08Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.