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Sorcery · UST #128 · rare
Better Than One
$0.26

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
rulings
- 2018-01-19It doesn’t have to be someone who plays Magic. This may be fun.
- 2018-01-19You and your new teammate become a Two-Headed Giant team and play under Two-Headed Giant rules from that point forward. Similarly, if you pick up a second teammate, you and your two teammates becomes a Three-Headed Giant team, and so on.
- 2018-01-19If there’s no one around to make a decision, you can call or text someone if you need to. If there’s a physical action required, such as high-fiving, you’ll need someone there.
- 2018-01-19For game purposes, your new teammate becomes the owner of the cards you give them for their library, hand, and permanents. Remember to get your cards back after the game.
- 2018-01-19You can give your new teammate Contraptions you control. You can also give them face down cards from your Contraption deck so they can form their own Contraption deck.
- 2018-01-19You can choose any player not currently in your game. This includes people who used to be in your game but left it.
- 2018-01-19Your new teammate must be someone not already in your game, although it can be someone who was once in your game but left.
- 2018-01-19Your new teammate must agree to play with you, although they don’t necessarily need to know how to play.