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Instant · UNF #91 · common
Scooch
$0.12

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
EDHREC #30176
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
rulings
- 2022-10-07Adding or subtracting 1 from a player’s life total will cause that player to gain or lose 1 life, respectively.
- 2022-10-07Targeting a die roll requires some Un- magic. Just after a die roll, during the time when die roll modifications are allowed, announce you’re casting Scooch. It goes on the stack and can be responded to. If the card you draw is another Scooch, or if we don’t learn from this and it’s some other card that’s castable mid-die roll, you get . . . priority? Sure, priority! You can cast that card. This all happens while the spell, ability, Attraction visit, or replacement effect (?!) that prompted the original die roll is resolving. Un- magic!
- 2022-10-07You can change a result to something normally not possible on the die in question, such as a 0 or a 7 on a six-sided die.
- 2022-10-07Adding or subtracting 1 to a creature’s power will give it +1/+0 or -1/0, respectively. Note that this effect doesn’t have a duration and will last until the creature leaves the battlefield.