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Instant · TLE #6 · mythic
Scout's Warning
$0.80

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #14323
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
The next creature card you play this turn can be played as though it had flash.
Draw a card.
rulings
- 2013-04-15You cannot use this effect to play Dryad Arbor during an opponent's turn.
- 2013-04-15You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
- 2013-04-15After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
- 2013-04-15If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.