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Enchantment · TDM #174 · mythic
Call the Spirit Dragons
$3.44

versions · 4 printings
cheapest printing: PTDM at $3.03 — swap-and-sell nets $0.41/copy
format pulse
- standard legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #4754
price · last 90 days
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
rulings
- 2025-04-04The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
- 2025-04-04Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
- 2025-04-04If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.