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Artifact · SPM #5 · uncommon
Costume Closet
$0.20▼ 13.0% 7d

versions · 3 printings
format pulse
- standard legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #10900
price · last 90 days
hi $0.23 · lo $0.20source · scryfall
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
This artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
rulings
- 2025-09-19If Costume Closet has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Costume Closet.
- 2025-09-19An Aura controlled by an opponent does not cause a creature you control to be modified.
- 2025-09-19A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
- 2025-09-19Once Costume Closet runs out of +1/+1 counters, it remains on the battlefield. However, activating its second ability won't do anything.
- 2025-09-19The +1/+1 counters on Costume Closet won't affect it unless it somehow becomes a creature.
- 2025-09-19A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.