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Instant · SPE #13 · rare
Double Trouble
$2.02

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #13840
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Double the power of each creature you control until end of turn.
rulings
- 2025-09-19To double a creature's power, that creature gets +X/+0, where X is that creature's power as Double Trouble resolves.