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Sorcery · SHM #225 · uncommon
Dawnglow Infusion
$0.25

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #23498
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
rulings
- 2008-05-01Whether you choose to spend both {G} and {W} to cast Dawnglow Infusion has no bearing on the value of X. For example, say you decide that X is 4 and you’ll spend {G} on {G/W}. If you end up spending {W}{W}{R}{R}{G} to pay the cost, X is still 4 and you’ve spent both {G} and {W}. You’ll gain a total of 8 life.
- 2008-05-01If you spent both {G} and {W} to cast Dawnglow Infusion, you’ll gain (X + X) life. An ability that triggers whenever you gain life will trigger just once.
- 2016-06-08This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied.
- 2016-06-08This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost.
- 2016-06-08If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.