← back

Creature — Merfolk Wizard · SHM #168 · uncommon
Inkfathom Witch
$0.11

versions · 4 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #18059
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
rulings
- 2008-05-01Inkfathom Witch doesn't cause creatures to lose their abilities.
- 2008-05-01An “unblocked creature” is a creature that attacked and wasn't blocked. Creatures aren't “blocked” or “unblocked” until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
- 2008-05-01Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
- 2008-05-01If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
- 2009-10-01The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.