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Sorcery · RVR #340 · common
Skewer the Critics
$0.23

versions · 7 printings
cheapest printing: OTP at $0.22 — swap-and-sell nets $0.01/copy
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #8807
price · last 90 days
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
rulings
- 2024-01-12In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
- 2024-01-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 2024-01-12Damage dealt to a player causes that player to lose that much life.
- 2024-01-12Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
- 2024-01-12Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
- 2024-01-12A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.