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Creature — Human Wizard · RTR #181 · uncommon
New Prahv Guildmage
$0.06

versions · 1 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #22609
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
rulings
- 2013-04-15If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- 2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- 2013-04-15If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- 2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- 2013-04-15Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- 2013-04-15If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.