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Sorcery · RNA #203 · common
Savage Smash
$0.12

versions · 2 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #15728
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
rulings
- 2019-01-25If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.
- 2019-01-25You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.
- 2019-01-25If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.