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Enchantment · RIX #92 · rare
Blood Sun
$0.43

versions · 3 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #15514
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
rulings
- 2018-01-19If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
- 2018-01-19If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
- 2018-01-19Land cards not on the battlefield aren’t affected.
- 2018-01-19A mana ability is an ability that produces mana, not an ability that costs mana.
- 2018-01-19If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
- 2018-01-19If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.