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Instant · PLST #WWK-90 · common
Searing Blaze
$0.58

versions · 5 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #16958
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
rulings
- 2010-03-01If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
- 2010-03-01You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can't (because there are no creatures on the battlefield, perhaps), then you can't cast the spell.
- 2024-11-08Once the spell resolves, having a land enter under your control provides no further benefit.
- 2024-11-08Having more than one land enter the battlefield under your control this turn provides no additional benefit.
- 2024-11-08Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
- 2024-11-08The landfall ability checks for an action that has happened in the past. It doesn't matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
- 2024-11-08The effect of this spell's landfall ability replaces its normal effect. If you had a land enter under your control this turn, only the landfall-based effect happens.