← back
Artifact — Fortification · PLST #FUT-167 · rare
Darksteel Garrison
$0.41

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #19754
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
rulings
- 2007-05-01The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- 2007-05-01The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- 2007-05-01Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- 2007-05-01If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.