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Land · PIP #147 · rare
Diamond City
$3.50

versions · 4 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #3013
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
rulings
- 2024-03-08If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
- 2024-03-08Shield counters don’t prevent players from sacrificing permanents.
- 2024-03-08Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
- 2024-03-08“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
- 2024-03-08A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
- 2024-03-08If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.