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Instant · PIP #105 · rare
Inventory Management
$3.25

versions · 4 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #3318
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
rulings
- 2024-03-08Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- 2024-03-08Players may turn face-down creatures face up while a spell with split second is on the stack.
- 2024-03-08Casting a spell with split second won’t affect spells and abilities that are already on the stack.
- 2024-03-08If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
- 2024-03-08After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- 2024-03-08You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
- 2024-03-08Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.