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Sorcery · ORI #206 · common
Wild Instincts
$0.05

versions · 1 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #26764
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
rulings
- 2015-06-22You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
- 2015-06-22If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.