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Artifact — Equipment · ONE #244 · mythic
Sword of Forge and Frontier
$9.93

versions · 5 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #1896
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
rulings
- 2023-02-04If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn.
- 2023-02-04You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.
- 2023-02-04The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands.