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Sorcery · NPH #28 · uncommon
Arm with Aether
$0.15

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #20207
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
rulings
- 2011-06-01Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
- 2011-06-01The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
- 2011-06-01The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
- 2011-06-01In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.