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Creature — Merfolk Wizard · MOR #56 · uncommon
Waterspout Weavers
$0.23

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #26077
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
rulings
- 2008-04-01After the kinship ability finishes resolving, the card you looked at remains on top of your library.
- 2008-04-01If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability’s effect.
- 2008-04-01The first two sentences of every kinship ability are the same (except for the creature’s name). Only the last sentence varies from one kinship ability to the next.
- 2008-04-01If you have multiple creatures with kinship abilities, each triggers and resolves separately. You’ll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.
- 2008-04-01Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn’t have any special rules associated with it.
- 2008-04-01You don’t have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.