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Creature — Lammasu · MKM #2 · uncommon
Absolving Lammasu
$0.05

versions · 1 printings
format pulse
- standard legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #29902
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
rulings
- 2024-02-02If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
- 2024-02-02You don't have to choose a target for Absolving Lammasu's last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
- 2024-02-02Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
- 2024-02-02When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
- 2024-02-02There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
- 2024-02-02If a creature is already suspected, suspecting it again won't have any effect.