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Legendary Artifact · MID #252 · rare
The Celestus
$0.63

versions · 6 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #6081
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
If it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
rulings
- 2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- 2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
- 2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- 2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 2021-09-24If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.