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Creature — Human Cleric · MID #12 · common
Celestus Sanctifier
$0.04

versions · 2 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #29961
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
rulings
- 2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- 2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- 2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
- 2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 2021-09-24The card you don't put into your graveyard stays on top of your library.