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Instant · MB2 #567 · rare
Snap Judgment
$0.14

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling {1}
rulings
- 2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.
- 2024-11-08In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.
- 2024-11-08If the game ends in a draw, Snap Judgment’s effect won’t do anything.
- 2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).