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Instant · MB2 #538 · rare
Two by Four
$0.17

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy not legal
- vintage not legal
- commander not legal
- pauper not legal
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
rulings
- 2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 2024-11-08The effect of a base power 4 counter or base toughness 4 counter overrides any existing effects that set that creature’s base power or toughness, as appropriate. Any existing effects or counters that raise, lower, or switch a creature’s power and/or toughness continue to apply to the creature’s new base power or toughness. Any base power- or toughness-setting effects that start to apply after the counter is placed on the creature will overwrite the counter’s effect. (For the rules-savvy, yes, this applies in layer 7b.)