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Enchantment Land — Urza's Saga · MB2 #114 · rare
Urza's Saga
$35.61

versions · 8 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage restricted
- commander legal
- pauper not legal
EDHREC #120
price · last 90 days
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
rulings
- 2021-06-18Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
- 2021-06-18If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
- 2021-06-18Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
- 2021-06-18While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}.
- 2021-06-18Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
- 2021-06-18Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.