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Legendary Creature — Human Warrior · M3C #7 · mythic
Coram, the Undertaker
$0.31

versions · 5 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #6956
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
rulings
- 2024-06-07If you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
- 2024-06-07You pay all costs and follow all timing rules for lands played and spells cast this way.
- 2024-06-07The value of X will change as the greatest power among creature cards in all graveyards changes.
- 2024-06-07If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
- 2024-06-07Coram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
- 2024-06-07If you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
- 2024-06-07Once you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.