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Enchantment · M14 #3 · uncommon
Angelic Accord
$1.01

versions · 3 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #3386
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
rulings
- 2017-11-17If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
- 2017-11-17In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
- 2017-11-17Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.