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Creature — Merfolk Wizard Mutant · LCC #145 · rare
Benthic Biomancer
$0.22

versions · 4 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #5192
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
rulings
- 2019-01-25You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2019-01-25An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- 2019-01-25You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- 2019-01-25If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.