← back


Enchantment · KTK #207 · rare
Temur Ascendancy
$1.91

versions · 5 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #881
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
rulings
- 2021-03-19Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
- 2021-03-19If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
- 2021-03-19If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.