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Legendary Creature — Unicorn · JMP #3 · mythic
Emiel the Blessed
$12.76

versions · 7 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #2704
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
rulings
- 2020-06-23You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
- 2020-06-23When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
- 2020-06-23If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.
- 2020-06-23Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
- 2020-06-23While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.
- 2020-06-23If a token is exiled this way, it will cease to exist and won't return to the battlefield.