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Sorcery · J22 #492 · uncommon
Act on Impulse
$0.14

versions · 3 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #15420
price · last 90 days
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
rulings
- 2014-07-18Any cards you don't play will remain exiled.
- 2014-07-18Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
- 2014-07-18Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
- 2014-07-18The cards are exiled face up.