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Sorcery · IKO #138 · common
Tentative Connection
$0.21

versions · 1 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #16240
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
rulings
- 2020-04-17To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 2020-04-17Once you announce that you're casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with menace.
- 2020-04-17Tentative Connection can target any creature, even one that you already control or that is already untapped.
- 2020-04-17Tentative Connection is unaffected if you no longer control a creature with menace after you've cast it. You won't have to pay an additional {3}.