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Instant // Instant · GRN #228 · uncommon
Invert // Invent
$0.10

versions · 1 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #12256
price · last 90 days
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Switch the power and toughness of each of up to two target creatures until end of turn.
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Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
rulings
- 2018-10-05If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn't switch one creature's power with another creature's power.
- 2018-10-05While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.
- 2021-03-19Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- 2021-03-19Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 2021-03-19Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2022-12-08To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
- 2022-12-08If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
- 2022-12-08Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
- 2022-12-08Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
- 2022-12-08If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
- 2022-12-08A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
- 2022-12-08Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.