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Legendary Planeswalker — Ral · GRN #195 · mythic
Ral, Izzet Viceroy
$0.63

versions · 3 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #16482
price · last 90 days
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
rulings
- 2018-10-05The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2018-10-05If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
- 2018-10-05The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
- 2018-10-05If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
- 2018-10-05If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.