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Creature — Archon · GK2 #7 · rare
Archon of the Triumvirate
$0.12

versions · 4 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #22077
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
rulings
- 2012-10-01The two nonland permanents can be controlled by the same opponent or by different opponents.
- 2012-10-01The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
- 2013-04-15Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- 2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- 2013-04-15If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- 2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- 2013-04-15If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- 2013-04-15If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.