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Creature — Angel · GK1 #89 · rare
Firemane Avenger
$0.30

versions · 5 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #10490
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
rulings
- 2013-01-24If Firemane Avenger's battalion ability resolves but some or all of the damage is prevented, you'll still gain 3 life.
- 2013-01-24If the target permanent or player is an illegal target when Firemane Avenger's battalion ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't gain life.
- 2013-04-15Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
- 2013-04-15The effects of battalion abilities vary from card to card. Read each card carefully.
- 2024-01-12The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.