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Creature — Efreet · FUT #119 · rare
Shah of Naar Isle
$0.35

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #23019
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature's echo cost is paid, each opponent may draw up to three cards.
rulings
- 2007-05-01When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
- 2007-05-01If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
- 2007-05-01If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.