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Instant · FRF #95 · common
Collateral Damage
$0.06

versions · 2 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #17761
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runs well with
all versions
every printing — same card, different shelf price · click one to view it
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
rulings
- 2014-11-24Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.
- 2014-11-24If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.
- 2014-11-24You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.