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Artifact — Equipment · FIC #338 · uncommon
Colossus Hammer
$0.76

versions · 7 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #882
price · last 90 days
collecting price history — 1 point so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
rulings
- 2019-07-12Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
- 2019-07-12If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
- 2019-07-12If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.