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Instant · FIC #24 · rare
Protection Magic
$0.44

versions · 2 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #4446
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
rulings
- 2025-06-06If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
- 2025-06-06Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
- 2025-06-06Shield counters don't prevent players from sacrificing creatures.
- 2025-06-06If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
- 2025-06-06"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
- 2025-06-06A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.