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Creature — Zombie · DMR #94 · common
Nightscape Familiar
$0.39

versions · 9 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper legal
EDHREC #1153
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate this creature.
rulings
- 2004-10-04Can never affect the colored part of the cost.
- 2004-10-04The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
- 2004-10-04This can lower the cost to zero, but not below zero.
- 2004-10-04If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
- 2004-10-04The effect is cumulative.
- 2004-10-04The lower cost is not optional like with some other cost reducers.
- 2022-12-08A spell you cast that’s blue and red costs {1} less, not {2} less.
- 2022-12-08Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
- 2022-12-08Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
- 2022-12-08You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.