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Enchantment — Aura · DIS #83 · rare
Elemental Resonance
$2.49

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #19886
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prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
rulings
- 2006-05-01This ability isn't a mana ability. It uses the stack.
- 2006-05-01Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
- 2006-05-01If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
- 2009-10-01You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).