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Enchantment — Aura · DDM #22 · uncommon
Agoraphobia
$0.03

versions · 2 printings
format pulse
- standard not legal
- pioneer legal
- modern legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #25259
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return this Aura to its owner's hand.
rulings
- 2013-01-24Agoraphobia's last ability can be activated only while it's on the battlefield.
- 2013-01-24Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).
- 2013-01-24Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.