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Sorcery · CNS #26 · uncommon
Bite of the Black Rose
$0.47

versions · 1 printings
format pulse
- standard not legal
- pioneer not legal
- modern not legal
- legacy legal
- vintage legal
- commander legal
- pauper not legal
EDHREC #11795
price · last 90 days
collecting price history — 0 points so far
prices are estimates, never offers · buy links may earn affiliate commission — your price never changes · source: nightly catalog snapshots
runs well with
all versions
every printing — same card, different shelf price · click one to view it
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
rulings
- 2014-05-29No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2014-05-29You must vote for one of the available options. You can't abstain.
- 2014-05-29The effect will be the same for all your opponents, no matter how they voted.
- 2014-05-29Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 2014-05-29Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
- 2014-05-29The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.